I personally recommend starting with their highest stat, and training that, as that will help their happiness once they’re assigned back to their room. As for useless rooms, there are a couple, but it depends entirely on your vault. For stimpack and RadAway storage width doesn't matter as it's always 10 more per cell, regardless of how they're connected. Each letter stands for a specific attribute of a Dweller that is important to the actions they take and their survival. To increase happiness when your dwellers are bored, put them into a training facility. The only rooms that aren't are the medbays and science labs, which are most efficient (production wise) as 2-wide. The stats of the Dwellers in your Vault are indicated by the acronym SPECIAL. If you try both of these and neither work, it may just be that they’re bored. This will not only create a vault born dweller, but it will also raise the happiness of the dwellers there! You can have up to 6 dwellers in a full 3-room living quarter, so this can be done with multiple pairs of dwellers. If you try the radio studio and that doesn’t seem to work, put a female and male dweller into the Living Quarters together. Endurance appears to have a direct impact on how fast or slow the dweller gets radiation sickness, and may mitigate the amount of. The first room you should try is the Radio Studio.Īssigning high Charisma dwellers to the radio studio will not only attract more dwellers, but it will help increase the overall happiness of every dweller in your vault! Endurance The core stat for dwellers assigned to Storage Rooms. Rooms help boost your dweller’s happiness tremendously. At this point you’re probably tired of hearing rooms make them happy, but it’s true!
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